S
Build-defining. Run these whenever you see them.
5 items
Wand of Lightning
"Expels a bolt of lightning that chains through enemies, dealing less damage with each chain."
Chains 4–5 enemies. Insane in clustered waves. Best-in-slot for Archer DPS builds.
Pumpkin King
"Summons a pumpkin golem that fights alongside your tower. Golem explodes on death, dealing AoE damage."
Upgraded Pumpkin Lord. The explosion on death essentially gives you a free AoE nuke every 30s.
Emerald Bow
"Arrows pierce through enemies. Each subsequent enemy hit takes 10% more damage."
On a Lone Ranger Archer, pierce + ramp makes any line of enemies completely evaporate.
Healing Circle
"Creates a persistent circle that heals all allies inside for +10% healing power per second."
Position your Healer so the circle covers your Defender. Makes Defenders nearly unkillable in mid-game.
Iron Fortress
"Periodic shield absorbs the next hit taken. Shield cooldown: 8 seconds."
On a Defender with HP nodes, the periodic shield makes them a genuine damage sponge for boss fights.
A
Strong and flexible. Core items in most builds.
12 items
Venom Bow
"Arrows apply a poison stack. 5 stacks: enemy takes burst damage and is slowed 30%."
Pairs excellently with fast attack speed. The 5-stack burst can one-shot elite enemies in early maps.
Ban Hammer
"On hit: 15% chance to stun target for 1.5 seconds. Stunned enemies take 25% more damage."
The stun synergizes beautifully with Archers. Stun a boss, let Archers dump damage in the window.
Ultra Vision Goggles
"+40% attack range. Archer prioritizes highest-HP target."
Exceptional range extension. Combine with Lone Ranger node for a safe backline sniper that targets priority threats.
Ivy Bow
"On hit: Roots target for 0.8 seconds. Root cannot trigger more than once per 4 seconds on same target."
Reliable crowd control for a Rare slot. Essential when facing fast-moving enemies that outrun your Defenders.
Pumpkin Lord
"Summons a small pumpkin ally that attacks nearby enemies for moderate damage."
Weaker version of Pumpkin King but available at Rare. Free extra damage unit from a single item slot — great value.
Bleed Lance
"Attacks apply Bleed. Bleed deals 5% max HP per second for 4 seconds."
Percentage-based damage that scales with enemy HP. Gets better the longer the run goes.
B
Situationally excellent. Depend on your build and map.
22 items
Stone Hammer
"Slam attack every 8 hits knocks back enemies in a small AoE."
Knockback keeps Defenders alive longer in choke points. B-tier because cooldown is long — A-tier in specific builds.
Frost Wand
"Attacks have 20% chance to chill. Chilled enemies move 25% slower."
Strong in Endless Mode where wave speed ramps up. Chill buys your Defenders crucial extra seconds.
Shield Orb
"Periodically projects a shield onto the lowest-HP ally in range, absorbing the next hit."
Bug fixed — infinite Shield Orb exploit was patched. Still strong for protecting key towers in boss fights.
Speed Boots
"+20% movement speed for the equipped tower."
Deceptively strong on Healers — faster movement means they can reposition to cover more Defenders in dynamic fights.
C
Filler items. Use if nothing better is available.
35+ items
D
Vendor trash. Cauldron these immediately.
8 items
Top Item Synergies
⚡ Chain Lightning Stack
Wand of Lightning
+ Speed Helm
+ Ultra Vision Goggles
Fast attack speed makes Chain Lightning proc constantly. Extended range means your Archer is hitting from safety while the zaps tear through whole enemy clusters.
🩸 Bleed + Stun Lock
Ban Hammer
+ Bleed Lance
+ Attack Speed item
Stun with Ban Hammer, apply Bleed during the stun window. Stunned enemies take 25% more damage, amplifying every Bleed tick significantly.
🌿 Lone Ranger Poison
Venom Bow
+ Emerald Bow (pierce)
+ Lone Ranger node
Isolated Archer with +20% damage bonus. Pierce hits multiple enemies with poison. Every arrow builds 5-stack burst on two or three targets simultaneously.
🏰 Invincible Defender
Iron Fortress
+ Healing Circle (Healer)
+ HP skill tree nodes
Periodic shield absorbs hits, Healing Circle restores HP between hits. With HP nodes, this Defender can hold a choke point almost indefinitely.
🧪 How to Use the Cauldron
The Cauldron lets you exchange any item for a same-tier replacement. Use it when:
- You have a D-tier item with no ability in a critical slot
- All your items are stat sticks and you need an ability
- You're approaching a boss fight and your loadout isn't ready
- You drew three Legendary items from the same class and can't use all of them